Marvel’s Movie Music: Why So Awful?

It probably hasn’t escaped your notice that, musically speaking, the Marvel movie landscape comes across as a little, well, bland. Where are the great themes of the past, the Indiana Jones Theme, the Imperial Death March, the Harry Potter Theme?

YouTuber Tony Zhou has a theory…

Sounds good, right? Very convincing. Unfortunately, it got some basic facts about Hollywood movie music practices wrong. Dan Golding decided to set the record straight.

Like much of Hollywood, it’s music is lazy and self-referential. Without knowledge of, and influence from, outside sources, it’s become homogenized and redigested pap. Now that I believe.

Top Ten Awesome Alan Rickman Roles!

Alan Rickman was the man. Die Hard, the “Harry Potter” series, and, of course, Galaxy Quest.

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Another one of the fallen legends, here’s fully ten of his most awesome roles.

I might quibble with the order of the top five, and most of the bottom five are a cavalcade of “What the hell was THAT?”, but there is no doubt he was a legend.

Thank you, sir, for sharing your talent with us the brief while you were here. You brought much joy and delight into many millions of people’s lives.

9 Super Secrets About the Ghost With the Most!

I love me some Beetlejuice, and you probably do to.

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Michael Keaton, killing it.

So let’s learn some secrets about the bioexcorcist and his awesome flick.

I hope that if the promised sequel ever does materialize, it will be awesome, and have nothing what-so-ever to do with Hawaii.

Just… no.

Great Game Ideas That Completely Failed To Work!

A lot of game designers have a lot of good ideas… and some of them even work. Skyrim, for example, implemented a lot of great ideas that just hadn’t quite jelled in previous entries in “The Elder Scrolls” series.

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Then there’s other games, where great new ideas just turn out to be awful. Here’s some good examples.

About the only thing I can suggest, on this topic is: PLAYTEST. Whether for tabletop RPGs or videogames, playtesting is where its at, so far as finding the weaknesses inherent in your designs. Theory is all well and good, but nothing replaces actual players actually playing the game.