So, what’s up with the thunderstorm picture in the site header? Well, the Twenty Ten theme (the WordPress look-and-feel that this site uses) has a small selection of pictures you can use. Though very pretty, I liked none of them. So I decided to find my own, something that matched the site.
I deliberately searched for “thunderstorms” on Google, and grabbed one I like. It matched the “beauty of nature” theme of the other Twenty Ten pics, but has additional significance for Storm Knights (one of the main projects on the site).
In Storm Knights, my revised Torg campaign setting, reality storms are a prominent obstacle. At the edge of each cosm, where two realities come into conflict, reality storms result.
Massive banks of thunderclouds, with red-and-blue lightning, these towering mile-high storms run for hundreds of miles, massive walls of roiling clouds, rain, and lightning strikes. In the storms, reality itself breaks down and the laws of physics are revoked. They are truly dangerous places. The name “Storm Knights” comes from the fact that PC’s can venture into these storms and emerge unscathed.
Reality storms are an iconic feature of Torg, dominating the art of the boxed set and sourcebooks, being an integral part of the game’s logo (look closely at the letters of the word “Torg”), being featured in the first adventure (“The Lizard and the Lightning”), in the game’s tag line (“The storm has a name…”) and the game’s pre-release publicity (“A storm is coming…”)
This picture is obviously of an oncoming storm, a storm that hasn’t yet reached the viewer, but is getting very close. You can even see a red-and-blue lightning strike in the distance.
In other words, this visual deliberately evokes classic Torg:
A storm is coming…
The storm has a name…
It calls itself Torg.