3 thoughts on “Top 10 FULL PRICED Games with RIDICULOUS Microtransactions!”

  1. I’ve been playing a mobile game called War Robots on my Android phone lately and having a blast with it. It’s free to play, but its “microtransactions” range from $5 (on sale!) to $250. Now, I’m as jaded as any gamer who also worked in the industry (for EA, no less), but man, that one is a new low. I won’t spend a dime on the game, and it’s still fun, but there are some weird monetary expectations out there. (And the occasional whale to fulfill them, of course.)

    Similarly, I started playing Romance of the Three Kingdoms: The Legend of Cao Cao (Android), and since the game is recently released and trying to build a userbase for its weird PvP, it’s offering tons of goodies to early adopters. It’s a good tactical game with some interesting strategic quirks and its own angle on monetization (characters are unlockable, but the best gear is in a gacha gambling system, a bit like Final Fantasy Record Keeper), but it has some $100 purchase options, too. For that, I expect to get either a retro console with a dozen games or maybe dozen*s* of games via Humble Bundles, not some lottery shots at high-end gear and some in-game currency.

    On the one hand, I have seen some of the financial pressures in the industry and don’t blame companies for chasing incontinent spenders. It’s like any other business min-maximizing its efforts; find the people who will spend a lot but expect little. On the important hand, though, it’s unhealthy for the industry in the long term since it’s eating the seed corn and poisoning the well. Populated as it is with the ever-churning stream of college grads, lorded over by MBAs with more credentials than sense, though, the industry isn’t healthy anyway. It chases away stable employees and chases the latest trends, never really reaching its potential.

  2. If people are willing to be whales, let them, but it’s a completely different thing to conspire in secret to manipulate players into trying a gambling system with the goal of addicting them to it. Both EA and Activision have PATENTED methods to try and turn everyone into lootbox junkies, and that’s just wrong.

    More, a game optimized for inducing players to gamble is not a game optimized for enjoyment or challenge. They compromise the design of their games pursuing money, and that is both immoral and shortsighted.

  3. I’d suggest that the people doing the calculation to make the games into loot box engines aren’t usually the guys on the floor who want to make a good game, but otherwise, agreed. When the design is bent to monetization instead of making a good product and letting that carry the day, Bad Things happen.

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