∞ Infinity: Action Movie Worlds for an Action Movie RPG

∞ Infinity isn’t an end in and of itself. It is, and always has been, a venue for game settings I’m interested in creating and running. These include:

  • Guns in The Outlaw: Mad Max meets The Lord of the Rings. It’s 2039, and the world has been remade by three apocalypses: The Plague, The Collapse, and The Emergence of Magic (monsters, spells, and non-human races). There are but a few islands of order, everywhere else is The Outlaw, the lawless expanse. “Guns” are Outlaw freelancers: mercenaries, bounty hunters, and, yes, even criminals. When people need protection, when they need revenge, when they need a monster hunted and killed, they hire Guns. In post-Emergence America, where dragons fly and spells actually work, Guns are the heroes and villains of The Outlaw.
  • Infinity ∞ Files: The walls between our world and an infinite universe of alternate Realities are breaking down. Portals to other worlds are opening up, flooding our Reality with things that cannot exist. Magical artifacts. Psychic abilities. Super powers. Alien races. Horrific monsters. Our Reality is being swept away. Agents of the Infinity Group, it is your job to find these portals and close them, to save our Reality from utter destruction.
  • Dead Man’s LandYou are the zombie. The zombie apocalypse has arrived, and you are infected (though not yet mindless and drooling). Slowly dying from the zombie plague, you are becoming more like the dead every single day. You can sense their presence. See through their eyes. And even control them. Exiled from the walled Sanctuaries where the last survivors huddle, you wander the vast territory between the few remaining outposts of normalcy and the many fallen cities of mankind, thronging with the living dead. This lifeless and hazardous terrain is your land, Dead Man’s Land.
  • Storm KnightsTorg, remastered for ∞ Infinity. (A fan’s reworking of an incredible game.)

I am excited for all of these. As development continues on ∞ Infinity, I am making notes and trying out ideas, slowly building on the core descriptions here. When the game is finished, then the real work begins.

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