This is the end of the world. The Star Wormwood appeared in the night skies. The moon turned red, rains fell as blood, rivers ran scarlet, and the dead came to life and attacked the living.
This is the Zombie Apocalypse. And you are a Zombie.
They call you “carriers”, people infected with the zombie plague. Still rational, still living, not yet cannibals, nevertheless you are slowly dying.
But by bit, the plague is eating away at your humanity, killing you by inches, turning you into one of the millions of mindless walking corpses that throng the cities of the south. And as it does so, you become more like them.
Tougher. Faster. Able to sense their presence. Able to hide among them. Able to see through their eyes. Able to regenerate damage, by feeding on flesh. (Not necessarily human.) But sometimes, there is this rage and hunger…
You are becoming one of them.
Your goals are simple: Survive the wastes. Fight the hordes. Cure your disease. Nothing else matters.
North, in the high mountains and cold climates, are Sanctuaries, cities of uninfected humans. You are infected, so cannot dwell there, but their very survival depends on your kind. You alone can brave the wastes between the Sanctuaries and the zombie hives. You alone have nothing to fear from the plague, nothing to fear from zombie bites or zombie attacks…
Except dying from them. Which is happening already.
Those vast, abandoned lands between the Sanctuaries and the cities are your domain, the domain of dead men walking. They call this place Dead Man’s Land.
The Game of Living Zombies
Dead Man’s Land is the game of Living Zombies. Currently under development by Jasyn Jones, it’s a zombie apocalypse campaign setting written specifically for the ∞ Infinity Gaming System.
It features the same action-movie heroics as other ∞ Infinity campaigns, in a horror setting where zombies have destroyed the world. Packed with secrets to discover and causes to fight for or against, Dead Man’s Land is a zombie apocalypse where you are becoming one of the walking dead.