Dead Man’s Land

Six months after the zombies first rose, and humanity still survives. In the far north, in high mountaintops, inside walled Sanctuaries humanity holds on.

Zombies throng the fallen cities of mankind, driven to gather by causes unknown. They crowd the streets and fill the buildings, wandering aimlessly… until a victim crosses their path.

Between the abandoned cities teeming with hunting corpses and the remote Sanctuaries of the uninfected lies a vast wilderness, the land of the carriers. Those sick with the rotting disease, but who have not yet succumbed to their inexorable death, are half-zombie, yet wholly sane.

Without fear of zombie bites or the zombie plague, they wander the wastes, performing tasks no one else can do: scavenging supplies, carrying mail, staging raids into the zombie hives, or rescuing stranded humans, then bringing them to Sanctuary.

Solely the province of carriers — those doomed to death via slow zombification — the wastes between the cities and the Sanctuaries are known as…

Dead Man’s Land.

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